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A group of adventurers setting out into the world for the first time...

Stellar Marches (5e: 2014)

Overview

This is the main page for the Stellar Marches campaign set in the World of Antæra. It is a West Marches campaign set in a far-flung, derelict sphere. You are part of the crew of a colony ship that was meant to settle a new Crystal Sphere and expand the Known Spheres. However, your spelljammer was met with an untimely tragedy and was forced to make an emergency landing on an uncharted derelict sphere. You and the rest of the crew must explore and develop your colony on this new world, disconnected from the rest of civilization. What you do after is up to you.

This campaign uses its own Spelljammer rules, as the published 5e Spelljammer rules are extremely lackluster. They will be a mixture of the existing 5e Spelljammer rules and the updated rules found elsewhere on this site (and updated to 5e from 3.5e).

Index

  1. Character Creation & Houserules
  2. Anthropology
  3. Backgrounds
  4. Questing & Progression

  5. The World

  6. Spelljamming
  7. Taint & Exaltation
  8. Purchasing & Crafting Items